Celebration Health Game Development
Creative Director, Game Designer/Developer, Artist, and Animator
I was responsible for creating 4 Flash based games for Disney's Celebration Health utilizing Florida Hospital's Max & Buddy as the theme.  I worked as the director for all 4 but I only wrote the code for 3.  I worked on mockups for the 3 games I developed and had input in the 4th.  Whack-a-Germ already had a basic design purple design from the client so we just had to add the UI and germs.
Whack-a-Germ was based on Whack-a-Mole but adds the ability to lose points for hitting "good" germs.  They popup more frequently depending on the level you are on.  Also, depending on the level would mean more holes that you would see.  The high score would reset after each month.  This game relied heavily on accurate timing in Flash which was a bit difficult.  A user could add more levels and germs based on a dynamic xml page.
Four2Score was a Connect Four type of game.
Be the Bear was a avatar based chat game.  A user could chat with 4 other networked stations if the others weren't playing another game.  It was audio based which would move the character's mouth depending on the volume of the user.  It, also, would get time of day and weather information and change the background setting and ocean wave movement accordingly.  You could, additionally, "send" preset facial/hand animations to another user if you wanted more than the mouth to move.  The most difficult thing with this game was determining when a user had walked away if they hadn't ended a chat as you had to check between times of audio silence.
Separate from the 4 Flash games for Celebration Health, I, also, have worked on a quick and simple shooter game for one of the Pharma companies where you shoot the Abatacept molecule at the CD28 Receptors and a concentration game for a Pharma tradeshow.
This is where the kiosks with the games were installed.
Here is a close-up on 2 of the kiosks.
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