Here are a few pieces I did for a real-time stereoscopic Icarus game based on concept art originally created by Joshua Porter.  I did the modeling, texturing, real-time shader setup, rigging and blendshapes, and a little over half the animations.  This was created for a homebrew 3D engine created by GTech/IGT.  
Here is a combined background piece used in the bonus portion of the game.
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