Here are a few sample promo videos from games I had worked on while at MahiGaming.  They are in order from latest to earliest.  These games had relatively tight deadlines, specifically anywhere from 8 - 10 weeks total from game conception and pre-production to be ready for release and externally tested.  Generally speaking, games were required to be no more than 2.5Mb in total and should load within 1 - 2 seconds provided back-end financials had loaded. 

The animations were typically done in After Effects, Spine, and from time to time, Maya.  Depending on the project I was tasked with creating characters, environments or backgrounds, symbols, various effects or character animations, promotional videos, and localized text.  I, generally, would use Photoshop, Illustrator, Maya and ZBrush (when necessary) to create painted assets or 3D models.  One of my main responsibilities other than this, was to add assets (game objects, components, prefabs, instances, etc.) to the custom game engine, configure them to load and work properly (adding triggers and events as needed), and debug any and all bugs when there were any issues with assets not loading, not animating, triggered incorrectly, or not triggered at all.  I would, also, add any and all HTML5, CSS3, or JSON data needed display loading/splash/feature/help screens. 

On occasions I would create new tools to assist in productivity and automation.  This was generally done in Python, Mel, or Javascript.  Finally, as a Lead (Technical) Artist, besides mentoring Junior Artists, I was to ensure and sign off that all graphics created were optimized for a given game engine and/or version.

Note: I created the intro animation for Neon Valley (shown on multiple videos below).  I didn't feel the need to indicate it on each caption however.
Arctic Enchantress: Link & Win
Arctic Enchantress: Link & Win slot game.  I worked on the character and her animations as well as all other symbol animations.  I, also, worked on various ice pieces and snow effects to match the style of the game.  I, also, worked on certain aspects of the big win presentation.
Arctic Enchantress character worked on.
Amber Sterling's Mystic Shrine:
Amber Sterling's Mystic Shrine slot game.  I worked on a wide variety of different art and animation pieces throughout this game as well as configuration/scripting.  Some of the items I worked on, visually, were the transitions in and out of the bonus, highlighting of the individual reels or reel spots including rollout animations on previous landed spots, the top reel animations and environmental animations, symbol animations, jackpot animations, win animations, paylines, jackpot bonus cards and gem animations, as well as jackpot total wins, pot second chance at the bonus effects, big wins, logo and billboard animations, help screens, and localization.
Noble Sky:
Noble Sky slot game.  I helped out with a few various elements, effects, and/or animations for this game. I particularly assisted in the splash screen, help screens, and localization.
Age of Conquest:
Age of Conquest slot game.  My involvement was extensive in this game.  Though I was involved a lot in the configuration of this game, I contributed where needed to the artwork as well.  I worked on the gems and the associated animations as well as the tapestry for the Wilds.  I worked on various effects for re-spins, symbols, win boxes, paylines, etc.  I did not create the main 2 characters but was involved in some of the cleanup work needed.  I did help screens and localization and created an executable Python script to assist in automation for this task for all future games.
Atlantean Treasures: Mega Moolah:
Atlantean Treasures: Mega Moolah progressive slot game. I worked on the character and character animations as well as win animations, wheel bonus, meter animations, and other misc. graphics and animations.  I did help screens and localization for this game as well.
Atlantean Treasures Mermaid worked on.
Aurora Wilds:
Aurora Wilds slot game.  This game ended up being more stylized then initially intended.  I primarily worked on the backgrounds, wheel bonus, meter animations, and aurora effects (some not seen here), as well as other misc. graphics and win animations.  I did help screens and localization for this game as well.
Lara Croft: Temples and Tombs:
Lara Croft: Temples and Tombs slot game.  This game I, primarily, worked on symbol animations, multiplier effects/animations, dust or crevice/cracks animations, etc.
Zeus: Ancient Fortunes:
Zeus: Ancient Fortunes slot game.  I worked on symbol animations, effects for the lightning, dust/debris particles, and transitions between base game and bonus including Zeus' animations during this point of the game.  The character was outsourced and so I did not work on the character or other misc. character animations outside of the Mega Win/bonus transition.
Book of Oz:
Book of Oz slot game. This game I only worked on this promotional video, putting together the composition as well as the different "cloud" wipe particle effects for items such as text elements, etc.
Action Ops: Snow & Sable:
Action Ops: Snow & Sable slot game. This game I only worked on this promotional video, putting together the composition as well as bringing the 2D still image of the futuristic city to life in an After Effects fly-through during the intro.
Back to Top